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		<h1>[name]</h1>

		<p class="desc">
			[name] is intended to modify the geometry "dissolving" the edges to give a smoother look.
		</p>

		<h2>Import</h2>

		<p>
			[name] is an add-on, and therefore must be imported explicitly.
			See [link:#manual/introduction/Installation Installation / Addons].
		</p>

		<code>
			import { EdgeSplitModifier } from 'three/addons/modifiers/EdgeSplitModifier.js';
		</code>

		<h2>Code Example</h2>

		<code>
			const geometry = new THREE.IcosahedronGeometry( 10, 3 );<br />
			const modifier = new EdgeSplitModifier();<br />
			const cutOffAngle = 0.5;<br />
			const tryKeepNormals = false;<br />
			<br />
			modifier.modify( geometry, cutOffAngle, tryKeepNormals );
		</code>

		<h2>Examples</h2>

		<p>[example:webgl_modifier_edgesplit misc / modifiers / EdgeSplit ]</p>

		<h2>Constructor</h2>

		<h3>[name]()</h3>
		<p>
			Create a new [name] object.
		</p>

		<h2>Methods</h2>

		<h3>[method:undefined modify]( [param:geometry], [param:cutOffAngle], [param:tryKeepNormals] )</h3>
		<p>
			Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.<br />

			You can control the smoothness by setting the `cutOffAngle`.<br />

			To try to keep the original normals, set `tryKeepNormals` to `true`.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/modifiers/EdgeSplitModifier.js examples/jsm/modifiers/EdgeSplitModifier.js]
		</p>
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